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When you get your hands on The Memory Book Harry Lorayne Free Pdf and go through it, you quickly realise you have a great book with deep knowlege about The Memory Book Harry Lorayne Free Pdf. The The Memory Book Harry Lorayne Pdf Free Download is a great read for those who love information and learning new things. They have managed to cover every aspect of this topic in such detail that it would be impossible for anyone interested in this subject matter not to find something useful or informative in these essays. The authors of this book have done an excellent job in putting together this collection of essays on the topic of The Memory Book Harry Lorayne Pdf. The book has been around for many years, but it gained popularity when it was featured on the Today Show in 2007. The Memory Book is a book filled with mnemonics and mental images that help improve your memory, so that you can do tricky things like beating slot machines, remembering phone numbers without looking them up, or remembering the names of people you meet in various places. In this guide, I’ll tell you about how to use the Memory Book by Harry Lorayne. Instead of focusing on how to study the flashcards or memorize a book (which I do sometimes), it focuses on HOW to read and retain information long-term. It takes a totally different approach than most memory techniques. This book, by Harry Lorayne, is an incredible tool for learning how to remember things. As well as what we can do to remember books we have read, so that you can start creating great memories with your family, friends and loved ones We will go through step by step process of how to start reading books in your own time and get your head around it. Learn how to read the memory book harry lorayne pdf. 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The author has provided real-world examples from his businesses which will help readers to relate with the topic at hand and make sure they do not miss out any important details about it. The book is divided into chapters so that it becomes easier for the reader to understand all the concepts mentioned in the book. The book has been written in an easy-to-understand language so that even beginners can understand it without any difficulty. It’s not presented like a handbook or encyclopedia, but I’m getting hints that this book might be one of the most comprehensive and accessible books on memory I’ve ever read.The author of the book is a renowned expert in this field who has years of experience in this industry. Given some of the helpful personal suggestions I’ve received, I’m wondering if some folks just read my title (which, in hindsight, probably could have been clarified) and skipped my post.īTW, I’m just beginning to read Lynne Kelly’s new book, Memory Craft,-a truly wonderful read, by the way-and I’m wondering if she may end up presenting the kind of information I have in mind for this handbook. I was asking if there were a comprehensive overview of “all” the major memory techniques-along with information about where they came from/how they developed, and practical examples-because I’m considering writing one and didn’t want to duplicate others’ efforts. Just to clarify: I’m not seeking this kind of book for my own education/edification, per se. It’s very good, but nothing like the kind of compendium I have in mind. Thanks, but I’m well aware of Harry Lorayne’s work. You can then include some bullet points for each to showcase your duties, responsibilities, skills, knowledge and achievements. Starting with the most recent, detail your employment history, including job title, name of employer and relevant dates. For example, if you're applying for a clinical team leader post, and previously worked as a manager within the retail industry, this would be very relevant, so you may choose to emphasise it within this section. Sometimes it may be necessary to draw the employer's attention to a previous non-healthcare role, non work related achievement, or experience from a role you did a long time ago. Including a section like this works really well, as you're effectively using it to grab the employer's attention early on, highlighting the things that will be the most desirable to them, and therefore making yourself look like the best match. Studying the relevant job advert, job description, person specification and organisation values will give you vital clues about what the employer is looking for. You should always tailor this section carefully, thinking about what would be the most relevant, most impressive or most useful to your prospective employer. This could include clinical skills, training, knowledge, experience, competencies, interpersonal skills, notable achievements, or qualifications. Next, highlight 4 - 6 of your key skills and/or achievements that would be relevant to the role you're applying for. "Confident and decisive / self-motivated and disciplined when working individually, but equally thrives within a team environment by offering support and motivation to colleagues at all times. T hese are all great descriptors, but if you use them, try and make them sound meaningful by giving context or examples, and making it personal to you wherever possible.Į.g.
Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. Support for Razer Chroma and Corsair iCUE.Use the free Android companion app to take your favorite scene and video wallpapers on the go.Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4).Wallpaper Engine can be used at the same time as any other Steam game or application.Use the Steam Workshop to share and download wallpapers for free.Animate new live wallpapers from basic images or import HTML or video files for the wallpaper.Create your own animated wallpapers in the Wallpaper Engine Editor.Wallpapers will pause while playing games to save performance.Multi monitor environments are supported.Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3.Use interactive wallpapers that can be controlled with your mouse.Personalize animated wallpapers with your favorite colors. Use animated screensavers while you are away from your computer.
In Windows Vista, click Start -> Control Panel -> System and Maintenance -> Device Manager In Windows 7, click Start -> Control Panel -> Hardware and Sound -> Device Manager In Windows 8, swipe up from the bottom, or right-click anywhere on the desktop and choose "All Apps" -> swipe or scroll right and choose "Control Panel" (under Windows System section) -> Hardware and Sound -> Device Manager In Windows 11, Windows 10 & Windows 8.1, right-click the Start menu and select Device Manager It allows you to see all of the devices recognized by your system, and the drivers associated with them. To install a driver in Windows, you will need to use a built-in utility called Device Manager. Anything but a PL2303, unless you're sure it has a PL2303HXD or similar chip and not a Rev A chip.Once you download your new driver, then you need to install it. My CP2102 modules are working fine with Win10.Įdit2: Or an FT232 or CH340 I guess, as suggested by others. I'll keep an eye on this thread, in case you or someone else finds a way to make these things work with Win10, but I'm not holding my breath.Įdit: If I were you, I'd go with advice and change to a CP2102-based USB to TTL converter. In my case, I have an XP machine here with a working driver if I want to do any PIC programming, but it sounds like you might be up the creek without a paddle. If I run the PL2303 "checkChipVersion_v1006.exe" app, it says "OPEN COM PORT FAILED". If you try to update the driver, Windows says that the best driver for the device is installed, (but it doesn't work!). Like you, the device shows in "Device Manager" with a yellow exclamation mark, and in "Properties" it says:-Ī device which does not exist was specified. VID_067B&PID_2304 for "Prolific USB-to-Serial Comm Port" (PL2303TB chip) VID_067B&PID_2303 for "Prolific USB-to-Serial Comm Port"
Nintendo logos by Dan Patrick and David Pustansky. The Snes9x cores base height is 224 when the Crop Overscan core option is set to enabled. I assume in the video, they just swapped out the images that Nintendo includes in their existing borders. The Snes9x cores core provided FPS is 60.0988118623 for NTSC games and 50.0069789082 for PAL games. If possible could you please suggest shaders for different systems, like nes, genesis, snes, nds, n64, gba, gbc, dreamcast, mame, neo geo etc. Overlay config created with the RetroPad editor by Valent-in. The ambient glow border shader samples the average color over time, and it would be possible to use that data to modify the color in an image, as well, though nothing like that exists at the moment. Id really appreciate if you suggest shaders to give the games the CRT retro look as well as different shaders to give them a new (modern) look (meaning smoothing edges etc.). Also make sure to use Mask - Type 1 0 is for Sony Trinitrons grille (pair with tube-like geometry 3 option) and 2 is for shadow masks, commonly used in CRT PC monitors and, if I recall correctly, high-end arcade displays. Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Breakthrough: Reducing Beam - Spot Power thins out the scanlines. Set Show Inputs on Overlay to: Physical(Controller) Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. This is a combination of the 4xSoft and Lottes CRT shader (my favourite CRT shader - doesn’t cause dark scanlines like most of the others). In this case I run at 4x resolution on a 1080p screen. You can add scanlines, change the shape of the screen to simulate a CRT TV with halation, or. I finally found an N64 shader config that does a great job at covering up the often-horrible pixellation on HUD and font elements when upscaling. Otherwise set the video scaling manually to fityour device display. In this easy Retroarch tutorial, well be talking about Shaders. Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) In-screen bezel removed (won't interfere with shaders) It tends to do a good job of mapping your gamepad’s controls up with specific cores too.No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). If you have a gamepad set up with Windows (and you really should), Retroarch should detect it automatically. SNES Shader Settings - Quick Update 5/2021. You’re better off finding standalone emulators for those consoles. If you’re wondering where the cores for hit consoles like the Playstation 2 and GameCube are, the PS2 one is unavailable in Retroarch, while the GameCube one isn’t particularly stable. Do you play games via RetroArch If so, you should most definitely be using shaders, overlays and adding boxart to make your setup look amazing In this Retr. ScaleFX: the best RetroArch upscaling shader beats even xBRZ Brand Artery. Demonstrating some of the borders I've created for the multi-platform. I found my perfekt shader combo for playing snes on a 50' sony lcd TV with the Nvidia Shield Android tv Box. N64: Mupen64 (performance), ParaLLEl (accuracy) Retro Arch (formerly SSNES) - Border Shader.Sega Master System/Genesis/CD: Genesis Plus GX.To download cores for your chosen platform - be it N64 or Commodore 64 - head over to the far left icon (Main Menu) in Retroarch, select Load Core > Download Core then select the ones you want.įor reference, here are the cores we think work best for each major platform, taking into account performance and accuracy (there are plenty of other platforms you can get cores for - these are just the biggies). and over FIVE years of work, the game has produced 2 hours of content while taking in tens of thousandsįinally new bondage frame finished and test time it’s mounted to post cemented in ground and can rotate 360 degrees I stand under and secure straps around belly waist and throat then my thighs and wife fits ankle cuffs arms behind me straps around shoulder arms and wrists all lock and then completely helpless my head harness is pulled back with hooks spreading mouth wide and locked so head held tight my breasts are pressing into cups with big padlocks through nipples holding me tight huge dildo is mounted on a post that can move up and down and when down locks to waist so my huge dildo will be held in me tight my wife’s mum is helping look after farmlet and I’ve made sure she will find me ready my wife taken keys her mum has gentle stud and hasn’t had pleasure in over month wickedly fat cock rumoured her mum has wanted to spank me and have girly fun hopefully she’ll like my skank tattoo which says desperate for rape fun ram horse in here with big arrow at my ass but I’ve been told she loves girls gagging so I’ve made sure she can put collar around his cock and balls and lock us to my collar as he shoved into my throat my huge dildo will get shoved up me, I left note for her mum asking for throat fuck but not to be gentle I want her to force her studs cock down my throat no matter how big full latex hood and giant plug strapped in my mouth, waiting i dont care what you preview and promise, but actually release. Ill say it like others have here, good work does not excuse poor work ethic. >5 years and still using 5 year old models along with STILL having the same “issues” every single release… yeah no scam at all >hypes a collab with another creator (devilhs) only to find out he got reported for commissioned out stolen assets from konami (like no one knew for 5 years lol) >no update on a near 3 year old lara/minotaur game he’s been claiming to work on >getting the sound track for said bonus over 3 months ago only to NOT release it for reasons >6 months to release a 5 bonus clip that’s over half loops with no sound >6 months to combine 5 clips into one and move all credits to the end Youd be surprised just how much shit he’s held back intentionally or said he’s been working on only for it to never see the light of day No but you are if you support this bait and switch scammer >great work does not excuse poor work ethic Meanwhile, from f95zone, he’s told his subs he has NO PLANS to release the bonus 1 with sound OR the 2nd bonus (months away from release public) with sound as he’s begun work on a shitty colab with DevilHS on a comic book for…yep… ANOTHER BTQ series… and a MIND BLOWING 14 pics will be coming!!!!!! zOMG! outright blocking people that post the literal truth of his ways endlessly mocking and deleting of comments. He does NOT work alone and has commissioned out large parts of the BTQ series along with work on the alleged video game he’s claiming to have been working on for years now… you know the one he posts in between projects to keep his subs in line… shame that people fall for this crap all the time. >imagine taking the same 6 months to release a 5 minute silent filmī-b-but he w-w-works alone y-y-you t-t-troll For example, one commentator said, “Rule 34 is the perfect example of how the internet will find a way to make anything sexual.” Another person commented.>imagine taking 6 months to release something that was already done (better) 6 months ago by piratesī-b-but he combine t-t-the 1080p-p-p version Rule 34 has been the subject of many interesting comments from people online. It has been used to reference any and all kinds of media, from TV shows to video games. The phrase was first used in a webcomic in 2008, and since then, it has become a popular phenomenon. The origin of Rule 34 is widely attributed to the 2003 webcomic titled “Sluggy Freelance”. It is also used to express the idea that the internet contains a wide variety of content of all kinds, including pornography. It is a tongue-in-cheek commentary on the widespread availability of pornography on the internet and its wide-ranging variety. The phrase has since become a pop culture phenomenon and has been used to reference any and all kinds of media, from TV shows to video games. No exceptions.” It was first used in a webcomic in 2008, but its origin is widely attributed to the 2003 webcomic titled “Sluggy Freelance”. Rule 34 is an internet adage that states “If it exists, there is porn of it. Interior Installation: Reflective foil insulation consists of layers of foil or reflective material with an air gap.They spray the foam onto the surface, and it expands to fill gaps and cavities. Professional Installation: This method is typically performed by professionals.Cavity or Exterior Application: Spray foam insulation can be used to insulate wall cavities or the exterior of the walls.Exterior Installation: In the exterior method, foam boards are attached to the exterior wall surface, and then siding or cladding is installed over the insulation. Interior Installation: In the interior method, the existing drywall is removed, and rigid foam boards are attached to the studs.When applied to the interior, it’s typically done during a renovation. Interior or Exterior Application: Rigid foam insulation boards can be installed on the interior or exterior of existing walls.They drill holes into the walls and inject the foam. Professional Installation: Like blown-in insulation, injection foam insulation is usually done by professionals.This foam expands to fill the space and create an insulating barrier. Wall Cavities: Injection foam insulation involves injecting a foam material into the wall cavities.Professional Installation: This method is typically performed by professional insulation contractors who have the necessary equipment and expertise.Small holes are drilled into the wall, and insulation material (typically cellulose or fiberglass) is blown into the cavities using specialized equipment. Wall Cavities: If your walls have accessible cavities between the studs, blown-in insulation is an effective option.Here are some common methods for insulating existing walls: The method you choose for insulating existing walls depends on various factors, including the type of wall construction and your budget. Nsulating existing walls can be a beneficial home improvement project that helps improve energy efficiency, maintain comfortable indoor temperatures, and reduce heating and cooling costs. Converting the sample stream back will not restore the negative half of your signal. Now if you put a sample stream consisting of positive and negative values into a db conversion function, all the negative values will result into complete nonsense values. But, as both level measurements and linear gain factors are always positive numbers, the dB conversions are designed to convert positive linear gain values into the db domain and the other way round. This is where dB comes into play as it maps the loudness changes expressed by linear factors onto a logarithmic scale that approximates the perceived change in loudness a lot better. Now if levels are measured or gain is applied and we do that using the numerical domain of normalised 0 to 1 values we quickly notice that these factors do not necessarily match with the perceived change in loudness. If we want to change the level of a signal, all of its sample values are multiplied by a certain factor to scale the wave form. the integral of the area under the waveform which is somewhat approximated by the RMS value.the absolute max value of positive and negative peaks in the waveform – called the peak level.The perceived level of an audio signal like that is determined by In our environments, these values are usually in the normalised -1.0 to 1.0 range. A stream of samples is a series of numerical values that approximate the shape of the actual sound wave. It’s exactly like that, decibels are not meant to represent sample values. I’m wondering if there’s something wrong with this approach, maybe each sample can’t be converted that way for some reason? I have a convertBlockDataToDecibels function: void Compressor::convertBlockDataToDecibels (AudioBlock& block)įor (auto i = 0 i < block.getNumChannels() ++i)įor (auto j = 0 j < block.getNumSamples() ++j)ĭata = Decibels::decibelsToGain(data) Īnd when I limit the processing to just these two functions back to back I get issues with the sound. I am working on building a compressor plugin from the ground up as an exercise and was debugging an issue in my level detection when i noticed that simply converting the data in the main audio buffer to decibels and then converting back creates a strange distorted sound in the signal without any additional processing. Each single measurement is then validated by means of the Reduction Factor calculation. The sound reflection measurement method has been improved using a square 9-microphone grid not rigidly connected to the loudspeaker, an optimized alignment algorithm of free-field and reflected impulse responses, including fractional step shifts and least squares estimation of the best relative position, and a correction for geometrical divergence and sound source directivity. After some years and a large number of barriers measured, the original method has been significantly enhanced and validated in the frame of the EU funded QUIESST project, WP3. The in-situ measurement of sound reflection and airborne sound insulation characteristics of a noise barrier in Europe are currently performed following the CEN/TS 1793-5 European standard guidelines (last revision published in 2003 ). Processing the measured impulse responses between the loudspeaker and the microphones, global images of the local airborne sound insulation can be obtained in each frequency band. The entire surface of a 9 m wide, 4 m high sample barrier was analysed. On the opposite side of the barrier (noise source side) a loudspeaker was held in axis with the microphones, at fixed height, for each step. Preliminary measurements were made by moving in the horizontal direction a linear antenna of microphones, kept vertical, along the entire width of the barrier in 0.25 m steps. This work presents a preliminary study of a quick method for evaluating airborne sound insulation along the entire length of a noise barrier and finding weak points, like assembly errors. For this purpose it is necessary to carry out measurements along the entire extension of the noise barrier and not just at few positions taken as representative. (Sub-wavelength focusing in the near field, where different wave behavior dominates, has already been demonstrated.)īy showing that a simple Coke can array can focus sound waves beyond the diffraction limit, the study could have applications in providing energy for tiny electromechanical devices, among other uses.EN 1793-6 allows measuring the in-situ sound insulation of installed noise barriers at selected positions, but it would be desirable to check the quality of the installation or the decrease in performance over time over the whole length of a noise barrier. "Without being too enthusiastic, I can say is the first experimental demonstration of far-field focusing of sound that beats the diffraction limit," Lerosey told Nature News. Such focus is significantly beyond the diffraction limit. That’s enough time to allow the evanescent-like waves to build up into a highly focused spot of just a few centimeters, or about 1/25th the space of the meter-long wavelength of the original acoustic wave. While the normal sound waves scatter and disappear quickly, the evanescent-like waves take longer - about a second - to scatter out of the can. The resulting sound waves amplify the sound above the can from which the original sound came from, and cancel out the sound everywhere else.Īs this single can continues to resonate, sound waves inside the can become scattered. Here, the researchers figured out a way to amplify and capture the evanescent-like waves coming from the soda cans using a method called “time reversal.” They recorded the sound above a single can with a microphone, and then played this sound backwards through the speakers. Previously, scientists have used acoustic metamaterial lenses to amplify the evanescent waves in order to make them easier to capture. However, evanescent waves only exist very close to an object’s surface because they fade very quickly, making them difficult to capture. If researchers can capture evanescent waves, they can beat the diffraction limit. The small waves are similar to evanescent waves, which can reveal details smaller than a wavelength and be used to focus sound. As a whole, the lens generated a variety of resonance patterns, some of which emanated from the can openings, which are much smaller than the wavelength of the sound waves. When they turned the speakers on to play a single tone, the sound waves traveled around and inside the cans, causing the cans to collectively oscillate like organ pipes. Then, the scientists surrounded the Coke can array with eight computer speakers. To build the acoustic lens, physicists Geoffroy Lerosey, Fabrice Lemoult, and Mathias Fink at the Langevin Institute of Waves and Images at the Graduate School of Industrial Physics and Chemistry in Paris (ESPCI ParisTech) assembled a 7x7 array of empty Coke cans with the tabs pulled off. |
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